The Rite of Ascendant Glyphs is a mortal defiance of fate — the theft of power bound within a sacred glyph. Four casters weave their lifeforce together, sacrificing health and time.
Casting Requirements
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Four Casters: Exactly four creatures, each standing at one quarter of the inscribed circle. The same four must conduct every future use of the ritual together.
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Health Sacrifice: Each caster immediately loses half of their maximum hit points (ignores resistance/immunity).
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Aging: Each caster rolls 2d4. The result is the percentage of their racial lifespan they instantly age.
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Glyph Requirement: Only one glyph is required for each ritual. Each glyph can only be used once, as it crumbles to ash after the rite.
Effect
One designated creature in the circle ascends, immediately gaining one level. This can advance a class or multiclass level but cannot exceed Level 20.
All four casters are now soulbound:
- They cannot ever perform this ritual with others. (As long as the original 4 are alive)
- If one dies, the others feel it like a knife in their spirit — taking 2d10 psychic damage instantly, but a soul space will be left open for another person as the rite requires 4.
- Divination reveals their bond as a thread of shared fate.
The ascendant manifests faint physical traces of the glyph’s origin, marking them forever.
Risks & Consequences
- Broken Circle: If any caster resists or is interrupted, all four suffer the health loss and aging but no one ascends.
- Counterfeit Glyphs: Using false or corrupted glyphs warps the ritual. The ascendant still levels up, but gains a permanent curse (DM’s choice, e.g., a flaw, madness, or vulnerability).
- Divine Judgment: Celestials view participants as thieves of fate; fiends regard them as kindred opportunists. Both may seek them out.
Consequences of Breaking the Circle
If any member of the bound four attempts to perform the Rite of Ascendant Glyphs with outsiders, the ritual is violently rejected by the binding magic. Fate itself resists.
Immediate Effects (during the ritual attempt)
- Backlash Surge: All four original bound members, no matter where they are, instantly take 4d10 necrotic/radiant damage as their glyph-scars burn.
- Ruptured Bond: The outsider attempting to join is stunned for 1 minute and suffers 2 levels of exhaustion.
- Failed Ascension: No level is gained. The glyph is destroyed.
Lasting Consequences
- Fractured Scars: The betrayer’s glyph-scar becomes jagged and blackened, marking them as an Oathbreaker of Fate.
- They permanently lose 1 maximum hit point for each level they have.
- Their soul is now vulnerable: hostile creatures with divination can sense their location within 1 mile.
- Broken Circle Effect:
- Whenever one of the four soulbound dies, the others no longer sense it — the bond is shattered, and a soul space opens.
- They cannot benefit from any more ascensions unless the soul-space if filled with a new person.
- Celestials regard them as forsworn, while fiends whisper promises of “new circles” if they submit.
- Outsider’s Curse: Any non-bound creature that tries to join a circle (without an open soul-space in the party) gains a spectral wound that cannot be healed magically — their body shows cracks of radiant/necrotic light. They take 1d4 damage per dawn until Wish or divine intervention removes it.
Fate’s Bifurcation
When a creature first completes either the Rite of Ascendant Glyphs or the Rite of Burning Ash, their soul is irrevocably aligned to that path. Attempting to conduct the other version afterwards is impossible — the cosmos itself rejects the theft.
Effects of Attempting Both
- The Ritual Fails Instantly.
No level is gained, and the glyph or ash-circle is destroyed. - Cosmic Backlash.
- All involved take 6d10 radiant + 6d10 necrotic damage.
- The ritual site is scarred permanently (burned glass, salt-crusted earth, blackened stone). No other rituals of either type can ever be performed there.
- The Brand of Betrayal.
The caster’s body is marked by jagged fractures of light and shadow: - Permanently lose 1d4 maximum hit points.
- Disadvantage on all saving throws against divine or fiendish magic.
- Glyph-scars (if from Ascendant Glyphs) or ash-veins (if from Burning Ash) crackle painfully in the presence of outsiders who know the opposite rite.
- Spiritual Rejection.
The soul becomes unstable: - Resurrection magic automatically fails on the caster unless a Wish is used.
Upon death, the soul splinters — half dissolves into radiant mist, half into ash. Neither gods nor fiends can fully claim it.
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