Prerequisite: Dexterity 13 or higher
Your movements blur into near-invisible speed, granting you overwhelming momentum in battle.
You gain the following benefits:
Lightning Reflexes
-
You gain a +2 bonus to initiative rolls.
Burst of Speed
-
Your walking speed increases by 10 feet.
-
When you take the Dash action, opportunity attacks against you are made with disadvantage, unless the creature also has this feat or a similar feature that enhances speed (DM’s discretion).
Accelerated Feint
-
Once per turn, while you move at least 10 feet, you may attempt a feint against one creature you can see within 5 feet without using an action.
-
The target must make a Wisdom (Insight) check contested by your Dexterity (Deception or Acrobatics) (your choice).
-
On a failure, the next attack roll you make against that creature before the end of your turn has advantage.
-
A creature that has this feat, the Alert feat, or a similar speed-enhancing feature is immune to Accelerated Feint.
Speed vs. Speed
-
When a creature you can see leaves your melee reach, you can only make an opportunity attack against it if:
-
You have this feat and
-
The creature does not have this feat or a comparable speed-based ability.
-
-
Likewise, creatures without this feat cannot make opportunity attacks against you when you disengage using pure movement (not the Disengage action).
Comments