You gain this feat by consuming the Twin-Hearts Fruit. When consumed, this fruit infuses your body with the irresistible magic of desire and domination. The ocean, however, curses you—you cannot swim in saltwater, sink rapidly, and take double drowning damage.
Love’s Immunity
You are immune to being charmed. Except True LOVE.
Alluring Presence
You exude a supernatural aura of divine beauty and charm. You gain advantage on Persuasion and Deception checks made against creatures that are attracted to your gender, appearance, cuteness, or charm (through love, lust, or adoration).
- Divine Beauty: . Your natural allure is elevated to a supernatural level. Creatures that are attracted to your gender, charm, or cuteness find it harder to resist your presence. Gains +2 to Charisma.
- Seduction: Touching or being looked at by a creature will cause them to fall deeply for you, resulting in a disadvantage on their saving throws against your next attempt to charm or petrify them.
Love's Petrification
Creatures that are attracted to you in any shape or form, your divine beauty literally petrifies the target to stone; creatures must make a Charisma or Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier).
-
If the creature harbors desire, admiration, or affection toward you (whether physical, emotional, or even obsessive), it makes this saving throw with disadvantage (Seduction).
-
On a failed save, the creature is petrified for 1 minute (Critically failing (nat 1) a petrification check, petrification lasts more than 1 minute). They may repeat the saving throw at the end of each of their turns, but they will roll with disadvantage if they are within 30 feet of the user.
- Petrifying Love: Petrified creatures are still alive, forever trapped to a statue of their desire, admiration, or affection for your divine beauty until they are released or broken, at which point they will die.
- Sadistic Love: Petrified targets receive double the damage they take.
- At Level 17+, petrification becomes permanent no saving throws.
- Awaken by Love: Touching a petrified creature and whispering the word Awake to their ear will release them from being petrified. If you die without releasing the petrified creatures will seal their fate permanently, turning them to stone forever; even the next eater of this fruit will not be able to unpetrify them.
Perfume Femur
Anything you attack with unarmed strikes, creatures, constructs, or inanimate objects will instantly turn to stone, dealing extra damage and gaining 1 stack of Petrifying Love.
- Unarmed Strikes will deal an additional 1d6 pure force damage, petrifying and cracking the stone part where the attack hits.
- Upon receiving 3 stacks of Petrifying Love, their whole body is turned into stone, no saving throw. If they are still alive by then, they will have their saving throw at the end of their turn to unpetrify, but only the unbroken parts; broken parts are permanently stone.
- At the 11th level, the damage increases to 3d6, and -1 stacks of Petrifying Love.
- At the 17th level, the damage increases to 5d6, and -2 stacks of Petrifying Love.
Unique Actions
The following actions are considered magical in nature.
Love Beam
Once per turn as an Action, you can unleash a beam of pink, heart-shaped energy on a 30 ft cone. Each creature must succeed on a Charisma saving throw (DC = 8 + your Charisma mod + proficiency bonus) or become petrified in stone for 1 minute. The target can repeat the save at the end of each of their turn.
Pistol Kiss
Once per turn, as an Action, you can use a projectile-like move by blowing a kiss, creating a heart-shaped bullet to fire at your victim by aiming it with your index finger. Choose a target within 60 feet that you can see. The target must make a Charisma saving throw (DC = 9 + your proficiency bonus + your Charisma modifier).
- Bonus Kiss: Once per turn, you can use your bonus action to blow another Pistol Kiss.
-
On a failure: The target takes 3d6 pure force damage and becomes Charmed by you; they will have the effects of Seduction.
-
On a success: The target takes half damage and suffers no other effects.
- At the 11th level, the damage increases to 4d6.
- At the 17th level, the damage increases to 5d6.
Alluring Trap
Once per turn, when a hostile creature targets you with an attack, you may use your Reaction to strike vulnerable cute and alluring pose. You can also use this as a distraction or a way to convince/charm a large group of people, and people won't be offended by being charmed by you due to your Divine Beauty.
-
All hostile creatures within 30 feet that can see you must succeed on a Charisma saving throw (DC = 8 + your proficiency bonus + your Charisma modifier).
-
On a failure: The attacking creature (and any others that fail) hesitate, their attack against you canceled as they become distracted by attraction, adoration, or desire.
-
-
As part of this same reaction, you unleash a Love Beam counterattack.
Slave Arrow
Action – Once per Short or Long Rest
-
You conjure a flurry of glowing, heart-shaped arrows made of pure desire. Choose up to 3 creatures within 60 feet that you can see or shoot all arrows at one target. Each target must make a Charisma saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). Slave Arrow Shoots 15 heart-shaped arrows.
-
On a failure: The target takes 1d4 piercing damage and is Petrified until they succeed a saving throw at the end of their turn.
-
On a success: The target takes half damage and is not petrified, but now charmed by the arrow to the heart.
-
-
At 11th level, you can target up to 4 creatures and shoot 20 heart-shaped arrows.
-
At 17th level, you can target up to 5 creatures and shoot 25 heart-shaped arrows.
Comments