Prosthetic Arm Image
Prerequisite: You have a prosthetic arm
 

For one reason or another, you have a prosthetic arm.

  • Advantage on Strength Ability Checks
  • Disadvantage on Dexterity Ability Checks

Your prosthetic arm has been expertly modified to house a concealed firearm, allowing you to turn part of your body into a deadly weapon.

  • Your prosthetic arm counts as a simple ranged weapon with which you are proficient.

  • The arm cannon deals 1d10 piercing damage, has a normal range of 30 feet and a long range of 90 feet, and uses ammunition (bullets).

  • You can use the arm cannon even if your other hand is occupied.

  • The arm cannon cannot be disarmed.

Malfunction:
When you make an attack roll with the arm cannon and roll a natural 1, the weapon malfunctions. A bullet becomes lodged in the arm’s internal mechanisms, causing the prosthetic arm to become nonfunctional until it is repaired.

Repairing the arm requires:

  • 1 hour of work and tinker’s tools, or

  • A successful DC 12 Intelligence (Tinker’s Tools) check, or

  • Magical healing at the DM’s discretion (such as mending or lesser restoration).

While the arm is nonfunctional, you cannot use it to attack, hold items, or perform somatic components.

 

Prosthetic Arm Image

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