When you engage a creature in light flirtation, banter, or attentive conversation for at least 1 minute, you gain advantage on your next Charisma (Persuasion) or Charisma (Deception) check made against that creature within the next hour, provided the request is reasonable and does not directly endanger them or violate their deeply held values.
You can usually secure minor favors (free drinks, introductions, relaxed scrutiny, a private word, or a small courtesy) in social spaces such as taverns, ports, salons, academies, and courts.
Creatures are more inclined to speak freely around you during casual conversation, often underestimating how carefully you listen.
If a creature becomes hostile toward you, this feature provides no benefit, and the DM may rule that your reputation precedes you.
This feature does not function on creatures immune to charm, creatures uninterested in social interaction, or situations where flirtation would be inappropriate or clearly unwelcome. It is influence, not enchantment.