You've reached that part of life where you're starting to notice some changes in your body. Maybe you insulted the wrong Hag, maybe you gambled with the wrong Patron. Heck, maybe you prayed to the wrong deity, or touched an item buried in the ice just a little quicker than your Fighter companion. Who's to say? All you really need to know now is what to do with your new growth spurt, and what it means for your career as an adventurer and potential carnival attraction.
10 - 15 ft. You're a Growing Young Lad or Lass!
- +5 to Movement Speed
- Add 1d6 to all weapon damage
15 - 20 ft. How's the Weather Up There?
- Additional Damage becomes 2d6
- You are now considered Large
20+ ft. Okay... Slow Down There, Big Guy!
- Additional Damage becomes 2d10
- You are now considered Huge
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