You have examined the arcane and learned it on a fundamental level. You learn one cantrip and one 1st-level spell of your choice from the Cleric, Warlock, and Druid's spell lists. You learn those spells and can cast them at their lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat. Intelligence is your spellcasting ability for these spells. Additionally, you gain the following Metamagic abilities and a number of Sorcery Points equal to your proficiency bonus. You gain expended Sorcery Points upon a long rest.
- Heightened Spell. When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
- Careful Spell. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Intelligence modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
- Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Finally, as an action, you may attempt to understand a spell that another creature has cast and make it one of your prepared spells for 1d4 hours + your proficiency bonus. Upon a DC 20 Intelligence (Arcana) check, you add the spell to your prepared spells. You may attempt to copy the spell with another DC 20 Intelligence (Arcana) check into your spellbook. If the spell has the ritual tag, you may attempt to perform it as a ritual and copy it to your spellbook with a DC 15 Intelligence (Arcana) check. You may use this ability a number of times equal to your proficiency bonus + Intelligence modifier.
Previous Versions
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