At 18th level, your wrath becomes a perfect, terrifying stillness. While you are Wrathful and raging, you gain the following benefits:
-
Unblinking: You are immune to being charmed
-
No Flinch: You can’t be stunned, and you have advantage on saving throws against being paralyzed or restrained.
-
Quiet Cataclysm (1/turn): Once on each of your turns, when you hit a creature with a melee weapon attack using Strength, you can force it to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failure, choose one:
-
Collapse: The target is knocked prone and its speed becomes 0 until the start of your next turn.
-
Shatter Focus: The target can’t take reactions, and it has disadvantage on its next saving throw before the end of its next turn.
-
A creature that succeeds on this saving throw is immune to Quiet Cataclysm until the start of your next turn (so you can’t spam-lock one target, but you can spread the dread around).







Comments