You have stood where the despair of the Shadowfell presses upon the world, and remained when others were lost.
Life beyond Death
Once per long rest, when you would be reduced to 0 hit points, you instead enter a Lingering State until the end of your next turn.
While in the Lingering State:
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You remain conscious at 1 hit point
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You gain resistance to necrotic and psychic damage
When the Lingering State ends, you gain temporary hit points equal to half the total damage you dealt while in the Lingering State (rounded down).
Grief Made Manifest
A number of times per long rest equal to your proficiency bonus, you may use a bonus action to willingly wound yourself, letting shadow spill outward.
When you do:
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You take 1d6 necrotic damage (this damage cannot be reduced or prevented)
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You create a Bolt of Gloom, a tendril of condensed shadow that lashes out from you
Bolt of Gloom
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Make a ranged spell attack against a creature you can see within 60 feet
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On a hit, the target takes 2d8 necrotic damage
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