Explosive Bones Image

Your adventures have exposed you to energies of the multiverse and realms of death. As a result, you can infuse bones with explosive energy. You have energy charges equal to your constitution modifier. To infuse a bone, you must spend energy charges equal to the bone’s size. The size of the bone determines the size of the explosion measured in a radius from a point in space. During the infusion, you can pick from the following damage types: Fire, Force, Piercing, Thunder, and Necrotic. If you infuse a bone of medium size or larger, you can choose more than 1 damage type and assign them to the damage dice. You can activate an explosion with a bonus action so long as you are within 120 feet of an infused bone.  Bones become inert and you regain your energy charges after 24 hours.

Bone Size

Charges Required

Damage

# of Damage Types

Explosion Radius

Small (bird skull)

1

1d6

1

10ft

Medium (human skull)

2

2d6

2

20ft

Large (ogre skull)

3

3d6

3

30ft

       
       
       
       

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2025 6:32:25 PM
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Explosive Bones Image

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