Your adventures have exposed you to energies of the multiverse and realms of death. As a result, you can infuse bones with explosive energy. You have energy charges equal to your constitution modifier. To infuse a bone, you must spend energy charges equal to the bone’s size. The size of the bone determines the size of the explosion measured in a radius from a point in space. During the infusion, you can pick from the following damage types: Fire, Force, Piercing, Thunder, and Necrotic. If you infuse a bone of medium size or larger, you can choose more than 1 damage type and assign them to the damage dice. You can activate an explosion with a bonus action so long as you are within 120 feet of an infused bone. Bones become inert and you regain your energy charges after 24 hours.
|
Bone Size |
Charges Required |
Damage |
# of Damage Types |
Explosion Radius |
|
Small (bird skull) |
1 |
1d6 |
1 |
10ft |
|
Medium (human skull) |
2 |
2d6 |
2 |
20ft |
|
Large (ogre skull) |
3 |
3d6 |
3 |
30ft |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/26/2025 6:32:25 PM
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11
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1
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1
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Coming Soon
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