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Prerequisite: Level 4+, Dexterity or Constitution 13+
 

General Feat (Prerequisite: Level 4+, Dexterity or Constitution 13+)

You gain the following benefits.

Ability Score Increase. Increase your Dexterity or Constitution score by 1, to a maximum of 20.

Speed Increase. Your Speed increases by 10 feet.

Bonus Action Dash. You can take the Dash action as a Bonus Action. 

Dash over Difficult Terrain. When you take the Dash action on your turn, [rules] Non magical difficult Terrain does not cost you extra movement for the rest of that turn.

Agile Movement. When you take the Dash action on your turn, Opportunity Attacks do not affect you when moving through a hostile creature’s space, regardless of size.

Double Jump. When you take the Dash action on your turn, you can jump double the distance.

Climbing Speed. When you take the Dash action on your turn, you gain a climbing speed equal to your current speed.

Skilled Fall. When you take the Dash action on your turn, you take half damage and land on your feet when falling. 

Once you use this feature on a turn, you cannot use it again until you move 0 feet on your subsequent turns. 

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