Way Of The Heavens Image
Prerequisite: Level 8+ or Dexterity 15+ Fighter Class
 

General Feat (Prerequisite: Level 8+, Dexterity 15+)

You gain the following benefits.

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.

Fighting Styles Savant. You gain two Fighting Style feats of your choice for which you qualify. When you reach Fighter level 14, you gain one additional Fighting Style feat.

You can benefit from two Fighting Style feats at the same time, even if they would normally be incompatible. For example, if you have two weapons and have Dueling, it will work if you also have Two-Weapon Fighting. If more than one Fighting Style would apply to the same roll, you choose which one applies.

Reading the Opponent. 

When you make a weapon attack against a creature you have attacked since the start of your last turn, you can exploit your growing understanding of its rhythm. You can use this benefit as many times as you attack a different creature per turn. This means if you attack 2 different creatures, you can use this benefit twice. You must choose a different effect each time. When you do so, choose one of the following effects. This effect lasts until the end of your next turn.

You have Advantage on the next weapon attack you make against any creature.

You have a +3 to all damage rolls you make against any creature.

You gain temporary Hit Points equal to your Fighter Level + your Prof. Bonus.

The creature must succeed on a Wisdom saving throw (DC = 10 + Proficiency Bonus + Strength or Dexterity mod) or be Frightened of you.

When a creature you can see misses you with an attack, you can use this benefit. You can use this benefit as many times as you attack a different creature per turn. This means if you attack 2 different creatures, you can use this benefit twice. You must choose a different effect each time.When you do so, choose one of the following effects. These last until the end of the triggering creature’s next turn.

You gain a +2 bonus to AC  until the start of your next turn, and its speed is reduced by half during that time.

The creature can’t take Reactions until the end of its next turn, and it has Disadvantage on the next attack roll it makes before then.

You can make an Opportunity Attack against the triggering creature without wasting a Reaction.

The creature must succeed on a Strength or Dexterity saving throw (its choice) or be knocked Prone. (DC = 10 + Prof. Bonus + Dexterity or Strength modifier).

Economy of Motion. When you use Second Wind or Action Surge, you can immediately change which two (or three) Fighting Style feats you are benefiting from. This change requires no action. You can also draw and stow weapons instantly.

Way Of The Heavens Image

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