General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You have become adept at using Abjuration magic. You gain the following benefits:
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Enhanced Protection. Once per turn, when you cast an Abjuration spell that targets a creature, you can choose to give that creature Temporary Hit Points equal to your Proficiency Bonus. You can use this feature a number of times equal to your Proficiency Bonus, and regain any expended uses when you finish a Long Rest.
Concealed Wards. When you cast an Abjuration spell that protects or affects an area or object (such as the Alarm spell), the spell's magic cannot be detected or identified by Divination magic.







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