You were forged in the furnace of city-siege -- bombardments, foul cultists, and daemonic assaults -- so you stand steadier and fight smarter where walls and fires shape the fight.
You gain the following benefits:
- Ability Score Increase. Increase Strength or Wisdom by 1, to a maximum of 20.
- Siege-Hardened. You gain advantage in wisdom saving throws to determine courage when facing the foes of Chaos. (Skaven included.)
- Rally the Hold (bonus action). You can use a bonus action to grant yourself and up to two allies within 30 feet who can see you temporary hit points equal to 1d6+ your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses after a long rest.
- Anti-Daemonic Doctrine. When you make an attack roll, ability check, or saving throw against a creature that is a fiend, aberration, fey, or cultist (DM's adjudication) you gain a +1 bonus.
- Fieldcraft of Holdensfolk. When you spend at least 1 minute inspecting fortifications, doors, or siege engines, you can make an Intelligence (investigation), or Wisdom (perception) check with proficiency; if you already have proficiency, you gain expertise (double proficiency) for that single check.