Prerequisite: Requires a Strength and Dexterity score of 13 or higher.
Whether it be a from Track & Field, or simply a history of tantrums as a child, throwing things has become a second nature to you.
- Weapons with the "Thrown" property only cost a bonus action to throw.
- The effective range of Thrown weapons increases to 40/80.
- Light weapons no longer are treated as improvised weapons when thrown.
- Double Proficiency bonus to one of the following: Dagger, Javelin, or Handaxe.
Although you're an adept at throwing things, projectile weapons are not your cup of tea.
- Disadvantage on Simple and Martial Ranged Weapons.
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