Once per turn, when you deal damage with a spell or attack, you may roll 1d12 to represent drawing a card from your personal deck.
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1–4: Reduce the damage by 1
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5–8: No change
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9–12: Increase the damage by 1
This effect applies after all other modifiers and cannot reduce damage below 0.
Scaling Luck.The damage increases by 1 when you reach levels 3 (+2), 5 (+3), and 7 (+4).
The card is always drawn with a flourish—whether in triumph or disaster.
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