The Ivory Covenant Image

You woke in the silent halls of the Raven Matron's vault with nothing but dust where your memories should be and a holy conviction burning in a chest that no longer draws breath. You are a conduit of divine light trapped within a cage of animated bone, existing in the gray space between life and finality that the Raven Queen governs.

By accepting the cold weight of your curse, you can manifest powers that weaponize your own emptiness and durability.

Ossified Rebuke: You have learned to utilize your skeletal form not as a weakness, but as an ablative shield. When you take damage from a creature within 5 feet of you that you can see, you can use your reaction to instantaneously calcify your divine energy.

The damage you take is reduced by an amount equal to your Paladin level + your Charisma modifier (minimum reduction of 1). The attacker immediately takes Necrotic or Radiant damage (your choice) equal to the amount of damage prevented as shards of holy bone splinter outward.

Breath of the Forgotten: As an action, you exhale the chilling emptiness of your lost past, a void that seeks to pull others into it. You exhale this frigid oblivion in a 30-foot cone.

  • Enemies in the cone feel the crushing weight of a predestined end. They must make a Constitution saving throw (DC 8 + your Proficiency Bonus + your Charisma modifier). On a failed save, they take 5d10 Cold damage and are Restrained by creeping frost until the end of your next turn. On a successful save, they take half damage and are not restrained.

  • Allies in the cone are fortified by the unyielding certainty of fate. They gain Temporary Hit Points equal to half your maximum Hit Point total. These temporary hit points last for 1 hour.

     You can use this feature once, and you regain the use when you finish a long rest.

Mantle of the Raven Knight: As a bonus action, you surrender fully to the curse, allowing the latent energy of the Shadowfell to fuse with your divine oath. For 1 minute, you become a relentless juggernaut of cold fate:

  • Relentless Pursuit: Your walking speed increases by 20 feet. Furthermore, you can move through other creatures and solid objects as if they were difficult terrain. If you end your turn inside an object, you take 1d10 force damage and are shunted to the nearest unoccupied space.

  • The Grey Existence: Your connection to the mortal coil is severed. You become immune to Cold, Necrotic, and Poison damage, and you cannot be Charmed, Frightened, or Paralyzed.

  • Aura of Finality: You emit an aura of inevitable demise. Any enemy that starts its turn within 20 feet of you cannot regain hit points until the start of its next turn, and treats the area within the aura as difficult terrain.

     The Debt: Holding the border between life and death open places an intolerable strain on your soul. When the transformation ends, the energies of the Shadowfell attempt to reclaim         you; you immediately suffer 3 levels of Exhaustion.

The Ivory Covenant Image

Comments

Posts Quoted:
Reply
Clear All Quotes