Meridian Disruption Image
Prerequisite: Requires 8 levels in the Monk class
 

8th-Level Monk Feature (Focus)

Focus Save DC. 8 + your Proficiency Bonus + your Wisdom modifier.

Once on each of your turns when you hit a creature with an Unarmed Strike or a Monk Weapon, you can expend 2 Focus Points to disrupt its meridians. The target must make a Constitution saving throw against your Focus save DC.

Success: Until the start of your next turn, the target takes a –2 penalty to the next attack roll it makes.

Failure: Until the start of your next turn, the target takes a –4 penalty to the next attack roll it makes, and you choose one of the following effects; it lasts until the start of your next turn:

  • Nerve Lock. The target can’t take Reactions.

  • Hamstring. The target’s Speed is halved, and it can’t take the Dash action.

  • Breath Denial. The target can’t regain Hit Points.

Level 11: Improved Off-Balance

The penalty applies to the next two attack rolls the target makes before the start of your next turn (–2 on a success, –4 on a failure).

Level 17: Split Meridian

On a failure, you can choose two different effects from the list instead of one; each lasts until the start of your next turn.

Meridian Disruption Image

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