8th-Level Monk Feature (Focus)
Focus Save DC. 8 + your Proficiency Bonus + your Wisdom modifier.
Once on each of your turns when you hit a creature with an Unarmed Strike or a Monk Weapon, you can expend 2 Focus Points to disrupt its meridians. The target must make a Constitution saving throw against your Focus save DC.
Success: Until the start of your next turn, the target takes a –2 penalty to the next attack roll it makes.
Failure: Until the start of your next turn, the target takes a –4 penalty to the next attack roll it makes, and you choose one of the following effects; it lasts until the start of your next turn:
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Nerve Lock. The target can’t take Reactions.
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Hamstring. The target’s Speed is halved, and it can’t take the Dash action.
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Breath Denial. The target can’t regain Hit Points.
Level 11: Improved Off-Balance
The penalty applies to the next two attack rolls the target makes before the start of your next turn (–2 on a success, –4 on a failure).
Level 17: Split Meridian
On a failure, you can choose two different effects from the list instead of one; each lasts until the start of your next turn.
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