You are trained to exploit timing, callouts, and overlapping threat. You gain the following benefits:
• Tactical Coordination.
Once per round, when you make a ranged weapon attack against a creature you can see, you may gain advantage on the attack roll if an allied creature that can see the target uses its reaction to coordinate the strike.
The ally must:
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Be able to see the target
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Not be incapacitated
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Be within 60 feet of the target
You cannot use this benefit if the attack already has disadvantage.
• Disciplined Fire.
When you hit a creature using Tactical Coordination, you ignore half cover for that attack.
Design notes
This feat is doing several quiet but important things:
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Costs a reaction → real action-economy pressure
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Once per round → no nova stacking
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No disadvantage override → geometry still matters
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Requires teamwork → solo snipers don’t get free advantage
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Ignores half cover on a hit, not advantage stacking → flavorful, not explosive
It rewards planning rather than proximity. That’s the philosophical difference from Pack Tactics.
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