Your magic manifests itself in trippy ways that transcend reality, befuddling opponents with a confusing and surreal nature.
Flashback (Bonus Action): Once per long rest, you can spend your bonus action to recreate a successful spell you cast that day on the same target as before. If the spell succeeded the first time, this one will automatically succeed as well and yield the same damage output and conditions as the first time. No need to roll anything, as long as you have the output of the first spell written down.
Bad Trip (Reaction): When an enemy fails an attack on you, you may use your reaction to cast any Illusion Spell or Cantrip.
Mind-Bending Missiles: Your magic missiles each deal an extra 1d4 psychic damage and each hit lowers the target's WIS ability by 1.
Psychoactive: Enemies roll with disadvantage against any spells that either:
- Deal Psychic Damage
- Leave one of the following conditions: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
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