This Must be taught by a Master of this Skill
Ability Score Increase. Increases your Dexterity score by 1, to a maximum of 20.
Weapon Deflect. When you are wielding a weapon that is Light or Finesse in your hand, you can use this action to deflect enemy weapon attacks by rolling a contested weapon attack against theirs. If the rolls tie, the hit DC that's higher wins. If the roll is lower, you loose this action, and all attacks against you are at advantage until the start of your next turn.
You can parry equal to the amount of attacks you can make with that action per turn. You cannot maintain concentration on spells when you preform the Parry action. All enemies Huge or larger your parry will be at disadvantage. You can parry Natural Weapons.
Cunning Deflect. Parry can also be made as a Cunning Action, and in addition to deflecting, you can also roll Sneak Attack damage, or one of the swappable sneak options, as well. You cannot take parry as an action if you choose this.
Dueling Deflect. If you have the Dueling Fighting Style, you can also use your reaction after any parry to disarm an enemy, to which they must roll a Strength saving throw (DC=Half the attack roll) to keep their weapon or it will be forced 10ft away from their hand. Heavy Weapon users and Huge enemies can make this at advantage, and critical parries make the disarm auto succeed.
Hasted Deflect. If you are effected by the Haste spell, your hasted action can be a parry as well, and all parries that succeed will have the Graze property, which will deal half of a damage roll each.
Previous Versions
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1/8/2026 6:24:39 PM
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Coming Soon
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