You can only have this Feat if you are attuned to Fire Crystal: The Emberheart Brilyant artifact.
The Fire crystal chose you as its guardian as you radiate the fire of passion or a fiery temper, granting you elemental affinity to fire as you protect the crystal; the crystal protects you, too. The crystal will obey your request unto it as long as it's within its elemental capabilities (Fire). When you make a request or use the crystal's power, it will appear floating from your palm, and your eyes will glow the same color as the crystal.
Passive Effects
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You radiate warmth; cold weather cannot affect you.
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Your unarmed strikes or weapons deal +2d8 fire.
- You can make a range magical attack using this damage. To hit +(PB+Str Mod), 30 feet.
- At level 6+, you deal +4d8.
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You have an advantage on saving throws against: Charm, Fear, Possession, Petrification, Mind control, or soul-altering effects
- Fire Brilliant Magic: Your spell attacks that deal Fire or Lightning Damage will deal an additional 1d6 Thunder, Lightning, or Radiant Damage (You choose). The damage increases equal to your level. (e.g., Level 1 = 1d6, Level 2 = 2d6)
Active Powers
• Flame Nova (2/day): Action
Explosive wave around you (20-ft radius), 6d8 fire, Dex save for half.
• Phoenix Flame (1/day):
When you drop to 0 HP, you instead explode into (Fire Nova) and return to half HP.
• Command Flame: At will
Control existing fire like a living creature—shaping, bending, moving, extinguishing, or enlarging it.
• Twin soul: Bonus action
You can manifest the soul of the crystal into a living entity (Fire Elemental) to assist you. The elemental takes the form of you, same stats, and can do everything you can do. Droping its HP to 0 (you can't use this again until long rest), or you use your bonus action to make the elemental return to the crystal.
Elemental Teleportation:
At will, as long as the bearer is not restrained, not grappled, and not sealed in an air-tight or anti-magic space, as an action, they can teleport by transforming into their element and reappearing elsewhere. Your teleportation range is up to 120 feet.
- Blind Teleportation: They can attempt to teleport to a familiar or known location even without visual cues.
Once per long rest — make a DC 15 Arcana or the crystal’s elemental check.
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Success: You appear in the intended spot.
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Fail: You appear in the nearest open safe space within 60 ft of the target.
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Ascended Power
Inferno Form (1/day, 1 minute):
You become pure flame: your outfit also changes as you gain a unique elemental armor.
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Immunity to fire and necrotic
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Shapechange: At will. You can change your appearance as a bonus action.
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Touch attacks deal 3d8 fire
- At level 6+, you deal 6d8.
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Enemies who strike you take 2d8 fire
- Incinerate: As an action, you command the flame to engulf every creature that you choose within 30 feet of you. Each creature takes 1d8 fire/radiant damage at the start of their turn. This effect lasts until you use your bonus action to end it.
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