The shopkeeper stared up at the roof across the street, shading her eyes against the glare of the setting sun, where a pair of figures were silhouetted. A large, burly man and a slim tabaxi were scuffling loudly, the sound of their brawl echoing over the street market below. They appeared to be evenly matched until one of them stepped a little too close to the edge. A loose tile under the man's foot slid out from under him. It overbalanced the tabaxi as well, and they both toppled over the edge to fall four stories to the ground below.
There was a sickening thud behind one of the merchant stalls. Just the one. The tabaxi emerged from behind the stall, entirely unharmed. He glanced behind himself and made a face. "Well," he muttered to nobody in particular, "I guess that's one way to win a fight."
Your tabaxi heritage has gifted you with superb reflexes and uncanny agility. After all: cats always land on their feet.
Increase your Dexterity by 1 to a maximum of 20.
Falling from any height up to 60 feet no longer inflicts the Prone condition. A fall from 20 feet or fewer inflicts no damage; a fall from between 21-60 feet inflicts half damage; a fall from over 60 feet inflicts standard damage (1d6 for every 10 feet fallen, to a maximum of 20d6). Additionally, as a reaction, roll at advantage to catch something traveling through the air up to 10 feet away from you, or to leap onto a target up to 10 feet away from you (anything over 5 feet away will require you to jump or leap; add 2 to the DC).
Comments