Your body lengthens subtly, your movements becoming fluid and inexorable, as if the sea itself coils within you.
• Serpens Marinus Scales. You gain a swimming speed equal to twice your walking speed, and you can breathe air and water. In addition, you have advantage on Strength (Athletics) checks made to swim, grapple, or shove a creature while underwater. You additionally have resistance to cold damage.
• Coiling Assault. When you hit a creature with a melee weapon attack while you are swimming or while the creature is in water, you can reduce the target’s speed to 0 until the end of its next turn (no action required). If the target is already grappled by you, restrained by you, or has a speed of 0, it instead takes bludgeoning damage equal to your proficiency bonus at the start of its next turn. A creature can be affected by this feature only once per turn.
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