our thoughts fracture and reassemble into something alien. Crystalline growths thrum beneath your skin, and reality seems less certain in your presence.
• Warped Mind and Flesh. You gain resistance to psychic damage. In addition, you have advantage on saving throws against being charmed or frightened, and you have advantage on Intelligence, Wisdom, and Charisma saving throws against spells or effects that would alter your thoughts, memories, or perceptions.
• Senmō Scales. You emanate a maddening distortion in a 10-foot radius. Hostile creatures that start their turn in the area must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution) or have disadvantage on the first attack roll or saving throw they make before the end of that turn.
If a creature fails this saving throw by 5 or more, it also takes psychic damage equal to your proficiency bonus (no action required). A creature can be affected by this aura only once per turn.
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