Plasma Dragon Mutation Image
Prerequisite: You have consumed the heart of a plasma dragon
 

Your body crackles with superheated light, radiant energy lancing beneath your skin in unstable currents.

• Plasma Lance (Action). You release a concentrated line of superheated plasma in a 5-foot-wide, 120-foot-long line. Each creature in the line must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes 8d8 radiant damage. On a successful save, a creature takes half as much damage. A creature that fails the saving throw sheds bright light in a 10-foot radius until the end of its next turn, and attack rolls against it have advantage while it sheds this light.
You can use this ability an amount of times equal to your constitution modifier.

• Vérplazma Scales. You are resistant to radiant damage. Additionally, when you deal radiant damage to a creature, you can deal additional radiant damage equal to your proficiency bonus to a different creature of your choice within 10 feet of the original target (no action required). If no other creature is within range, the original target takes this additional damage instead. A creature can take this additional damage only once per turn.

Plasma Dragon Mutation Image

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