Your flesh grows heavy and rough, veins darkening like wet stone as corrosive earth and petrifying power churn within you.
• Calcifying Mire (Action). You exhale a roiling surge of acidic mud and mineral-laden breath in a 30-foot cone. Each creature in the area must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes 6d8 acid damage and is restrained until the end of its next turn as its body begins to calcify. On a successful save, a creature takes half as much damage and has its speed reduced by 10 feet until the end of its next turn. If a creature is restrained by this effect and fails the saving throw again before the end of its next turn, it is instead petrified until the end of its following turn.
You can use this ability an amount of times equal to your con modifier.
• Cloch Scales. You gain resistance to Acid damage and are immune to the petrified condition. When a creature is restrained, petrified, grappled, or knocked prone near you, its speed becomes 0, and the first time it takes damage before the end of its next turn, it takes additional acid damage equal to your proficiency bonus (no action required). A creature can take this additional damage only once per turn.
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