Light recoils from you. Your outline blurs, and the darkness thickens at your passing.
• Shadowed Form. You gain 120 ft. of Darkvision. You gain resistance to necrotic damage. In addition, you have advantage on Dexterity (Stealth) checks made in dim light or darkness, and you can attempt to hide even when you are only lightly obscured by darkness.
• Umbral Suppression. You emanate a smothering shadow in a 10-foot radius. The area is dim light for hostile creatures. Hostile creatures that start their turn in the area have disadvantage on the first attack roll they make before the end of that turn. If a hostile creature misses an attack while in the area, it takes necrotic damage equal to your proficiency bonus (no action required). A creature can take this damage only once per turn.
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