Your presence leeches warmth and vitality. Breath fogs, pulses slow, and life hesitates near you.
• Touch of the Grave. You gain resistance to necrotic damage. In addition, you have advantage on death saving throws, and if you would gain a level of exhaustion, you can choose to ignore it until the end of your next long rest (you can still gain additional levels of exhaustion normally).
• Aura of Finality. You emanate a deathly pall in a 10-foot radius. Hostile creatures that start their turn in the area can’t regain hit points until the start of their next turn.
If a hostile creature in the area is reduced to 0 hit points, it dies instantly if it would normally be able to make death saving throws. A creature can be affected by this feature only once per turn.
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