Color of Mentus - Ochre Defectum
One who develops this color has had their fate twisted and turned into a path of pure chaos. Your will has granted your desires, you can now manipulate the chances of success and failure of any creature when obtained. Your Core shines bright, your will has given you influence to the laws of causality, bending the very fabric of fate, seen as a patchwork translucent fog of aura that surrounds you. All abilities originating from Ochre Defectum meterialize to you as sewing needles, thread and scissor's weaving and cutting the outcomes of those who you will it to be. When this color begins to burst from your very soul you gain the following abilities:
Aura of Decision: You have an aura of 30ft only visible to you. Any creature within this aura that makes a failed roll (ability check, saving throw, or attack roll including yourself) gains an Ochre Sign. As a reaction to seeing a creature within this aura who has at least 1 Ochre Sign fail a roll, you may force that creature to reroll.
Ochres Weight: Once a creature within your Aura of Decision gains 3 Ochre Signs, at will on any creatures turn you may force one of those creatures rolls to critically succeed as if the roll was a 20, or critically fail as if they rolled a 1.
Totality: Once there are a total of 7 Ochre Signs within your Aura of Decision on any creature including yourself, you gain a pool of points you may distribute in anyway you like to any creature of your choice within your Aura. That pool is equal to the amount of Ochre Signs needed to activate totality which increases to 10 at 10th level and 13 at 13th level. Once your Totality activates when there are 7 Ochre Signs within 30ft of you, all Ochre Signs disappear from all creatures. You may only do so on your turn as a bonus action.
Failures Failure: All Ochre Defectums abilities only last for 10 minutes and any creature who gains benefits from any abilities listed above loses 2 points to all saving throws and ability checks.
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