After years of studying martial arts, you have discovered that your too negative on startup and can only combo after Parrying! Hey Kisul, thanks for teaching me to fight with a bit more dignity. At least PARRYING will add some flair to my fighting. I'll figure out everything else on my own.
PARRY: Movement is required to parry, as well as a Dexterity Check, with modifier. (DC 16 to parry). Afterwards, you will negate all damage and gain an action, and the opponent's turn will immediately end. Reactions are not consumed upon successful parry. The DC requirement of the PARRY will reduce by one upon successful PARRY. Upon failing, the DC will reset to 16. This feat will upgrade upon leveling up. Dc cannot drop below 6
The Zone (Level 4) - After parrying three times in a row enter the zone! you gain a focus point and a superiority dice. Every three parries in a row after will give the same bonuses
Lab Monster (Level 5) - PARRYING ranged attacks have a DC 14 requirement. DC reductions still apply based on amount of previous parries.
Flow Recovery (Level 6) - Upon FAILING a PARRY, Kwonhan can make a DEX saving throw (DC 16) to NOT consume the reaction. However, DC requirement is still reset.
Evolution Moment (Level 7) - Be able to perform a BONUS ACTION upon successful PARRY. (Basically, gain one full turn)
Matchup Knowledge (Level 8) - When PARRYING a damage type that Kwonhan is RESISTANT to, gain a focus point. When PARRYING a damage type that Kwonhan is RESISTANT to when in the ZONE, gain a superiority die as well.
Fist of the North Star (Level 12) - If an attack made as a bonus action SUCCEEDS after an attack made after PARRYING, it will execute an enemy if damage puts their health below 10% MAX HP.
I will believe in my heart. (Level 16) - The execute threshold is increased to 15%, and ignores TEMP HEALTH. Additionally, gain a 2nd reaction to use on PARRY (MAX of 2 reactions). As a CONDITION, the second reaction may only be used for defensive action.
King of the Iron Fist (Level 20) - Kwonhan's next 2 attacks will CRITICALLY HIT after successful parry. Additionally, Kwonhan can execute multiple simultaneous MARTIAL ADEPT manuvers without entering the ZONE. As a drawback you must pick damage types you cannot PARRY. (Bludgeoning from Fall Damage, Psychic, Radiant)
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