Prerequisite: Rogue, level 4 or above
During a sneak attack, Rogue can choose to try to knock an enemy unconscious with a single blow to the head with a blunt weapon or the handle of a dagger. Creature rolls CON saving throw with disadvantage against DC of 10. if creature fails, it is knocked unconscious for 1d6 minutes, and sustains 1d4 bludgeoning damage. On a successful save, creature takes 1d4 bludgeoning damage plus whatever damage is in play for that rogue attack.
Upon level 8, DC rises to 15. At level 12, DC rises to 20. At level 16, DC rises to 25.
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Posted Jan 4, 2021The one thing I really like about this is that it can only be used in a surprise round, so it is very situational.
So with this feat, my rogue can drop down on a legendary creature (who cannot re-roll saving throws) from hiding to initiate surprise and instantly knock them out...
...perhaps add something in there about relative size or HP or at least that they are humanoid (not human) type creatures.
Consider that Rogues can already get Assassinate and Death Strike, per the book, and per the PHB, a player may choose to call a strike non-lethal, doing the same thing of knocking them unconscious.