Sword And Cloak Defense Image
Prerequisite: Dexterity 13+ Level 4+
 

General Feat (Prerequisite: Level 4+, Dexterity 13+)

You gain the following benefits.

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.

Garment Defense. If you’re holding a Melee weapon in one hand, no other weapons or shields, and you are wearing a cloak or cape you gain a +1 bonus to AC.

Garment Utilization. As a Reaction when targeted by a melee attack, you can use your cloak or cape to (Proficiency times per long rest) to either blind your opponent or entangle his weapon.

  • Blinding cloak: Your opponent must make a Dexterity Save, or be blinded by your cloak/cape, until the start of your next turn.
  • Entangling Cloak: Your opponent must make a Dexterity or Strength Save or have their weapon entangled until the start of your next turn. While their weapon is entangled they cannot make attacks with it. They can try to unentangle it early by using the same rules and trying to become un-grappled.

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Sword And Cloak Defense Image

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