General Feat (Prerequisite: Level 4+)
You gain the following benefits and effects.
Ability Score Increase. Increase your Constitution or Wisdom score by 1, to a maximum of 20.
Black rage. At the start of your turn, if you have the Bloodied condition, you must roll a Wisdom Saving Throw of DC10+1/10th of the amount of hit points you are missing from your maximum Hit Points, rounding down. (ex; If you are missing 46 Hit Points from your maximum, you would roll a DC 14 WIS Save.) On a failure, you gain the Succumbed to the Black Rage condition.
Succumb. If you have the Bloodied condition, as a Bonus Action, you can roll the same Wisdom Saving Throw required by Black Rage ability. On a failure, you gain the Succumbed to the Black Rage condition.
Succumbed to the Black Rage (condition). When you are under the effect of this condition, you gain the following benefits whenever you attack the closest eligible creature to your character: (This includes friendly characters.)
- You have advantage on all hit rolls against that creature.
- You can re-roll the damage roll made on the attack against that creature, but must use the new value.
You loose the Succumbed to the Black Rage condition whenever you loose the bloodied status effect, or if you have not taken damage in the last minute. You also loose the Succumbed to the Black Rage condition whenever you are knocked unconscious.
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