
Skilled at theatrics and dramatics, you gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You have advantage on Charisma checks if you overact your interaction.
- You may attempt to create a diversion to preoccupy your enemies and help your allies gain an upper hand as combat starts. As an action, you can choose a number of creatures that can hear and see you up to your Charisma modifier (minimum 1). You make a Charisma (Deception) or a Charisma (Performance) check. Every creature makes an opposed Wisdom (Insight) check. Every creature that failed is has disadvantage on initiative rolls and Wisdom (Perception) checks to detect hiding or sneaking creatures for as long as you are talking (maximum 5 minutes). Any creature that failed by 10 or more is considered surprised if combat starts when you are still talking (maximum 5 minutes).

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