General Feat (Prerequisite: Level 4+, Intelligence, Wisdom or Charisma 15+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.
Maestro's Versatility. You gain a number of Maestro's Versatility charges equal to 1+ your spellcasting modifier (minimum of 3). You may expand these charges anytime you take the Magic action to cast a spell of 1st level or higher. Each Maestro costs 1 charge except "Maestro's Law", that Maestro costs 2 charges. All charges are refilled on a Long Rest. Each effect of "Maestro's Versatility" is listed in the table below:
Maestro's Versatility Effects
| List | Effect |
|---|---|
|
Maestro's Density 1 Charge |
Increases damage of spells for every 5ft of spell range sacrificed equal to one additional damage die. |
|
Maestro's Sway 1 Charge |
Increases the spell save DC of your spell by 2 for relinquishing half of the duration of the spell. |
|
Maestro's Individualism 1 Charge |
Allows you to target multiple creatures with your spell, but decreases your spell DC by 1 for every additional creature outside the original target/s. |
|
Maestro's Congregation 1 Charge |
Allows you to expand the range of your spells by 5ft for every 1 damage die you sacrifice or for every 1 spell save DC decreased. |
|
Maestro's Exertion 1 Charge |
Allows you to double the duration of spells by sacrificing 2 to your spell save DC. |
|
Maestro's Law 2 Charges |
Allows you to forgo the save per turn for certain spells but the duration is cut to 3/4's of the total duration. |
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