Feat (Prerequisite: 4th level or higher)
You have learned to bind and wield your shadow as a supernatural extension of yourself.
Shadow Manifestation
You can summon your shadow as a tangible entity. While manifested, it appears as a darker, semi-solid version of your natural shadow and remains tethered to you.
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Your shadow occupies your space or an unoccupied space within 30 feet of you.
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If the shadow is more than 30 feet away, it becomes intangible and returns to your space at the end of your turn
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While the shadow is bound to your body:
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You gain a +1 bonus to AC
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You gain advantage on Dexterity (Stealth) checks
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Once per turn, when you take damage, you may reduce that damage by an amount equal to your proficiency bonus
Shadow Armament (Weapon)
While holding a weapon and binding the shadow to it:
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The weapon deals +1 bonus necrotic damage
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Once per turn, when you hit a creature, you may deal extra necrotic damage equal to your proficiency bonus
Independent Shadow
Your shadow can act independently to a limited extent.
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As a bonus action, you may move your shadow up to 20 feet to a space you can see
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The shadow can scout visually, but it cannot interact with objects or creatures
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You perceive through the shadow’s senses while it is active (no action required)
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Shadow Step
While your shadow is manifested, you can teleport to it.
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As a reaction or bonus action, you teleport to your shadow’s space
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You can use this feature a number of times equal to your proficiency bonus per long rest
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Scaling Shadows
Your mastery over shadow grows with experience.
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At 10th level, you gain a second shadow charge
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At 15th level, you gain a third shadow charge
Each charge allows you to:
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Extend the duration of Shadow Equipment by +1 minute
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Increase Shadow Step range by +10 feet
You still may only bind one shadow at a time, but the extra shadows represent increased potency and control.
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