You have a habit of pulling through even when the cards seem stacked against you. When you make an attack roll, you may choose to treat the roll as a 10 or the number rolled on the die, whichever is higher. You may do so after you roll the die, but must do so before the outcome is determined.
When you use this feature and hit with a weapon or Unarmed Strike, you may apply your Sneak Attack even if the attack did not meet the criteria for Sneak Attack. You can still only apply Sneak Attack once per turn.
You can use Knack twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Rogue levels 7 (3), 11 (4), 15 (5) and 19 (6).
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Posted Jan 23, 2026This feature should now be worded in a way that you can opt to use the die roll if it's higher, and expend a use purely to gain access to Sneak Attack on non-finesse weapons (and Unarmed Strikes!), or couldn't apply Sneak Attack for some other reason. It also removes the potential to apply Sneak Attack without a weapon involved, while still functioning with True Strike.
Moved the feature to Rogue level 2. Ideally, I would swap its place with Steady Aim, but I don't have that power outside of my own table. Just remember that the feature scales with Rogue level, but D&DBeyond will automatically scale it by character level.
For smaller tweaks, the snippet no longer suggests that it sets your attack roll including modifiers to 10, and now only overwrites the die roll itself. I also caught that the description of the feature in the Actions section hadn't been properly updated in a while.
I would also suggest that DMs consider allowing Arcane Tricksters to apply Sneak Attack to spell attacks that don't involve weapons, but that's outside of my purview.