You gain the ability to store bide points with a new action on your turn. Bide points are used on your turn to increase the damage a melee attack deals. When you use the attack action to make a melee attack, you increase the damage your weapon deals by a number of dice equal to the number of bide points you have stored. You then reduce your bide point total to 0. If you take any action on your turn other than the melee attack action, your bide point total is immediately reduced to 0. You have a maximum of 4 bide points the first time you take this feat. Each additional time you take this feat, your bide point maximum increases by 2.
As an action on your turn, you may take the bide action.
Bide. You store up power within yourself, to be released in one large attack. When you take this action, roll a d6. If the result is a 6, add two bide points to your bide point pool. Otherwise, add one point to your bide point pool.
For Example. You make a melee attack with your longsword that would normally do 1d8+4 damage. You have taken the bide action on your three previous turns, so you have a total of three bide points stored. So, if your attack hits, you would deal 4d8+4 damage.
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