Your hand has turned an icy blue color. It has its own initiative +5. Roll a d4. When you roll a 1 a funnel like blizzard 10 ft in radius forms around 1 creature within 30 ft of you. If therr are no creatures within 30 feet of you this action fails. The creature must succeed a dc 15 con save or be blinded until it leaves the blizzard. The creature must also make a dc15 dex save or be slowed by 1/2 its speed. You can use a bonus action to move the blizzard up to 10 feet in any direction. The blizzard's radius increases by 5 ft each time you roll a 1. Whenever you roll a 2 an icy spike shoos up 10 feet out of the ground below 1 creature within 60 feet of you. The creature must succeed a dc 15 dex save or be impaled by this frozen spike causing 2d10 magical piercing damage. If you roll a 3 the ground around 1 enemies feet freezes causing the enemy to be frozen to the ground and making the ground 15 ft in diameter around the enemy difficult terrain. The enemy automatically fails any dex saves before its next turn. It also has disadvantage on all other saves until its next turn. On the next turn the enemy can try to succeed a dc 15 strength save as an action to try to break the the ice around its feet. If you roll a 4 roll a spell attack roll for each of your fingers. Each of your fingers turn into icicles and plummet into the enemies of your choice causing 4d6 damage with each finger.
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