Gluttony
Prerequisite: Level 2 (DM approval recommended)
When you reduce a creature to 0 hit points and it dies, you may use your reaction to Devour Essence and steal a fragment of its power. Roll 1d20 to determine the quality of the essence gained. The DM chooses an appropriate skill, trait, or spell from the slain creature.
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You can gain only one essence at a time.
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The essence lasts until your next long rest, unless stated otherwise.
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If you gain a spell you cannot normally cast, you may cast it once per long rest using your highest spellcasting ability (or Constitution if you lack one).
Essence Roll
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2–9: Gain a weakened or situational version of an ability.
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10–19: Gain a standard version of an ability.
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20 (Natural): Gain the creature’s strongest or signature ability at full strength; it lasts 24 hours and can be used once without expending resources.
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1 (Natural): Gain a corrupted ability that includes a drawback or debuff determined by the DM.
Previous Versions
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1/28/2026 1:12:28 AM
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Coming Soon
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1/28/2026 1:16:30 AM
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Coming Soon
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