Damage-Strength Surge:
Whenever you roll damage for a melee weapon attack, you gain temporary Strength equal to the number of damage dice rolled.
This temporary Strength lasts until the start of your next turn and cannot exceed +5 from this feature.
Cumulative Momentum:
Every 5th successful hit you land, you lose 5 feet of movement speed for 10 rounds.
This penalty stacks, but the maximum speed loss from this feature is 20 feet.
Planetary Empowerment:
You gain +1 Strength for each planetary object you possess.
Planetary objects are items originating from a different world or plane (examples: a rock from another planet, alien artifact).
Strength gained from planetary objects is permanent while you possess them.
Desperate Strike:
When your HP drops below 10% of your maximum, you can make one additional attack whenever you take the Attack action.
Earthen Hunter:
You have advantage on all attack rolls against Earthen-type creatures (e.g., golems, earth elementals, stone monsters).
Celestial Bane:
When you hit a Celestial creature, you may add 2d6 radiant or force damage (your choice) to your attack.
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