Parallel Will Projection Image

You have learned to project intent beyond your immediate reality, influencing parallel or adjacent states of existence through deliberate stewardship rather than force.

Usage

  • You can use this feat once per long rest.
  • Activating this feat requires 1 action.

Effect (Choose One When Activated)

When you activate this feat, choose one of the following effects:

Stabilize Rift

You stabilize a Rift, planar instability, or reality distortion you can see within 60 feet.

  • The effect is suppressed or stabilized for 1 minute.
  • Ongoing environmental surges, feedback loops, or escalation effects pause for the duration.
  • This does not permanently seal or destroy the Rift.

Anchor Probability

You anchor probability around a creature you can see within 60 feet.

  • That creature gains advantage on its next attack roll, saving throw, or ability check made within 1 minute.
  • The advantage must be declared before the roll is made.

Suppress Echo

You suppress a shadow, echo, memory construct, or similar nonphysical manifestation within 60 feet.

  • The target is suppressed, restrained, or rendered inert (DM adjudicates exact effect) for 1 minute.
  • The entity is not destroyed and takes no damage.
  • If the entity has a recharge or escalation mechanic, it does not advance during this time.

Resolution Roll

When you activate Parallel Will Projection, make one of the following checks (your choice):

  • Wisdom (Insight)
  • Wisdom (Religion)

DC: 15

Outcomes

Success

  • The chosen effect occurs cleanly.
  • No immediate side effects occur.
  • The environment subtly stabilizes around the effect.

Failure (Any Result Below 15)

  • The chosen effect still occurs.
  • However, the action creates Narrative Attention:
    • A powerful observer, system, or entity (such as Tenebris, a Rift intelligence, or a planar mechanism) becomes aware that this ability was used.
    • This attention does not cause immediate harm but may influence future encounters, increase scrutiny, or alter enemy behavior at the DM’s discretion.

This failure never negates the effect; it only changes the story.

Rules Clarifications

  • This feat does not require concentration.
  • This feat does not count as casting a spell.
  • This feat cannot be counterspelled, though its effects may be resisted if narratively appropriate.
  • You must be conscious to use this feat.

Design Notes (DM Facing, Optional)

  • This feat rewards intent, timing, and responsibility, not raw power.
  • It scales naturally through narrative consequences rather than numbers.
  • Later upgrades may:
    • Increase usage per day
    • Reduce DC
    • Allow multiple targets
    • Add permanent stabilization effects

One Line Flavor (Optional for Sheet)

“Power that knows when to leave is stronger than power that refuses to.”

Parallel Will Projection Image

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