You have learned to project intent beyond your immediate reality, influencing parallel or adjacent states of existence through deliberate stewardship rather than force.
Usage
- You can use this feat once per long rest.
- Activating this feat requires 1 action.
Effect (Choose One When Activated)
When you activate this feat, choose one of the following effects:
Stabilize Rift
You stabilize a Rift, planar instability, or reality distortion you can see within 60 feet.
- The effect is suppressed or stabilized for 1 minute.
- Ongoing environmental surges, feedback loops, or escalation effects pause for the duration.
- This does not permanently seal or destroy the Rift.
Anchor Probability
You anchor probability around a creature you can see within 60 feet.
- That creature gains advantage on its next attack roll, saving throw, or ability check made within 1 minute.
- The advantage must be declared before the roll is made.
Suppress Echo
You suppress a shadow, echo, memory construct, or similar nonphysical manifestation within 60 feet.
- The target is suppressed, restrained, or rendered inert (DM adjudicates exact effect) for 1 minute.
- The entity is not destroyed and takes no damage.
- If the entity has a recharge or escalation mechanic, it does not advance during this time.
Resolution Roll
When you activate Parallel Will Projection, make one of the following checks (your choice):
- Wisdom (Insight)
- Wisdom (Religion)
DC: 15
Outcomes
Success
- The chosen effect occurs cleanly.
- No immediate side effects occur.
- The environment subtly stabilizes around the effect.
Failure (Any Result Below 15)
- The chosen effect still occurs.
- However, the action creates Narrative Attention:
- A powerful observer, system, or entity (such as Tenebris, a Rift intelligence, or a planar mechanism) becomes aware that this ability was used.
- This attention does not cause immediate harm but may influence future encounters, increase scrutiny, or alter enemy behavior at the DM’s discretion.
This failure never negates the effect; it only changes the story.
Rules Clarifications
- This feat does not require concentration.
- This feat does not count as casting a spell.
- This feat cannot be counterspelled, though its effects may be resisted if narratively appropriate.
- You must be conscious to use this feat.
Design Notes (DM Facing, Optional)
- This feat rewards intent, timing, and responsibility, not raw power.
- It scales naturally through narrative consequences rather than numbers.
- Later upgrades may:
- Increase usage per day
- Reduce DC
- Allow multiple targets
- Add permanent stabilization effects
One Line Flavor (Optional for Sheet)
“Power that knows when to leave is stronger than power that refuses to.”
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