Original Stand: Legend Has It Image

A Stand is an extension of one's life energy, this stand takes the form of the song "The Moss" by Cosmo Sheldrake. You will have to do all of the effects for this feat manually.

Stand Attack

You can make a melee weapon attack with a range of 10 feet, a hit bonus of +(half your total level), damage of (3/4 character level)d8 +(spell slots remaining) Necrotic damage.

Stand Abilities:

 You can do each of these as many times as your constitution modifier before you start taking damage. If you still activate them after you have expended all of your allotted charges, you take damage equal to your character level in d8s.

Legend Has It: The World Spins 'Round

Starting at 1st level, you can give yourself advantage, or give an enemy disadvantage on any roll. 

Legend Has It: The Worms Come Up To Breathe

You may give an enemy the Frightened condition upon them failing a wisdom saving throw against your constitution, and if you do, two maybe three things also happen. 

1. You gain the invisible condition.

2. The target begins spouting some nonsense about you stealing their breath.

3. If you and the target are the only conscious being to observe this, the target begins taking half their current health in cold damage as their breath is literally ripped out of their lungs and throat.

Legend Has It: The Plants Eat Them

Starting at 4th Level, tiny vines sprout out of the target's pores upon the failure of a Con saving throw against your Con, granting the restrained condition until the targets succeeds on a strength saving throw against your constitution, taking 1d6 damage on a success. However if the target succeeds on the initial saving throw, you gain the stunned condition until the end of your next turn.

Legend Has It: The Rabbit In The Moon

Starting at 6th level if you are in dim or brighter light, you may cast invisibility on yourself.

Original Stand: Legend Has It Image

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