Prerequisite: Strength or Dexterity 13+
You’ve mastered the art of clinging to creatures bigger than you—turning a grapple into a full-body latch.
Mount the Target
When you successfully grapple a creature that is at least one size larger than you, you can use a bonus action to climb onto it and cling to it. While you are clinging this way, you occupy the creature’s space.
You stop clinging if you are incapacitated, if you choose to release the grapple (no action required), or if the creature is no longer a valid target for you to grapple.
Hard to Shake
While you are clinging to a creature:
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You have advantage on any ability check or saving throw you make to avoid being moved or knocked off the creature.
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The creature has disadvantage on ability checks made to end your grapple by shaking you off.
Stay With It
While you are clinging, when the creature moves, you can use your reaction to move with it, remaining in its space for the duration of that movement, provided you aren’t incapacitated.
Common Sense Clause
Clinging ends if the creature becomes incorporeal, teleports, or otherwise moves in a way that makes holding on impossible
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