Prerequisit: Poisoners Kit Proficiency
You gain the following benefits.
Ability Score Increase. Increase your Dexterity, Intelligence or Wisdom by 1, to a maximum of 20.
Poison Knowledge. You learn how to concoct your own poisons from with what you have. You create an amount of doses equal to your Proficiency Bonus at the end of a long rest.
It is a Con-save unless otherwise specified, equal to DC 8+ Proficiency Bonus + the Ability increased by this feat.
Your Poison deals damage equal to your Proficiency Bonus in d8. You can choose the damage type between poison, necotic, fire, cold or lightning when you create it.
You choose between contact, injury, inhaled or ingested poison type each time you concoct them using this feature.
These poisons can only be washed of if a creature spends 1 minute to rinse it off.
At the end of a long Rest, you can concoct a Poison from the following choices
Choose one each time you concoct:
- Your poison now deals full damage on a failed save, or half on a successfull one.
- Your poison now applies one of the following conditions along with its damage on a failed save for one round.
blinded, charmed, deafened, frightened, or poisoned - Your poison now applies one of the following conditions along with half its damage dice on a failed save for one round.
incapacitated, silenced, asleep till they take damage, or exhausted - Your poison now, instead of dealing damage, apply one of the following conditions with and increased DC of +1 for one minute. Triggering a save at the end of their turn if they are in active combat with you.
incapacitated, silenced, asleep till they take damage, deafened, or exhausted
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