When you are reduced to 0 hit points, you may unleash a final burst of rebirth flame:
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All creatures of your choice within 20 feet of you take fire damage equal to 2d8 + your proficiency bonus (Dexterity saving throw for half damage; save DC = 8 + your proficiency bonus + your Constitution modifier).
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You immediately rise to your feet with 1 hit point.
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You are wreathed in faint embers until the end of your next turn, shedding dim light in a 10-foot radius.
Once this feature is used, it cannot be used again until the next dawn.
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