The Beast Within (Curse) Image

You are cursed to transform uncontrollably* into a bloodthirsty, large, Beast. (Creature type: Beast or Monstrosity)
*But you have learned to cope reasonably well.


Choose one of the following animals that you will always transform into.

  • Bat
  • Wolf
  • Lizard
  • Ape
  • (Or somtehing else ask your DM if you can transform into a T-rex, Owlbear or a Shark)


 Buffs & debuffs:

  1. you have as a Bat 60ft. Flying-speed and Blindsight 60ft.
  2. you have as a Wolf 90ft. Movementspeed and Darkvision 60ft.
  3. you have as a Lizard 60ft. Swimmspeed and Darkvision 30ft. 
  4. you have as a Ape 60ft. Jumpingspeed and Darkvision 30ft.
  5. As a Beast, you retain your current Hit Points and Armor Class. You gain twice your Constitution Score as Temporary Hit Points; these disappear when you revert to your normal form.
  6. As a Beast, you exchange one chosen attribute modifier for your Strength modifier.
    Only Intelligence, Wisdom, or Charisma modifiers can be exchanged. You have disadvantage on saving throws in all three attributes while in beast form.
  7. you might be able to talk to animals.

 The Transformation:
You or your DM Choose a Trigger. something like a full moon, nightfall, seeing blood, A jucie beetle or just marmelade.
After each Trigger, you make a [2d6] Roll.

  • [02] to [04], you transform into a (non-speaking), unaligned, large beast that must attack someone.
  • [05] to [07], you transform into a (non-speaking), neutral-aligned, large beast.
  • [08] to [10], you transform into a (non-speaking), in full possession of your mental faculties, large beast. 
  • [11] to [12], you manage to restrain the beast within you. (or you can choose one of the previously mentioned options)
    [You can freely choose whether your clothing is destroyed or transforms with you when you become the beast.]

 In Combat:

Action:
You choose whether your action deals Bludgeoning, slashing, or piercing damage.
5ft. range [Strength modifier] + [Proficiency Bonus] to hit.
[4d8] + [Strength modifier] damage. *

Bonus Action:
You have charges equal to your Proficiency Bonus per Long Rest to attack as a Bonus Action, dealing thunder, acid, or poison damage.
Any creature within a cone of you up to 30 feet must make an Dexterity saving throw [DC 10] + [Strength modifier]. On a successful save, the creature takes only half damage.
[2d6] + [Constitution modifier] damage. *

Reaction:
If a creature attacks you within 5 feet, it must make a Strength saving throw [DC 10] + [Strength modifier] or be knocked 9 feet away in a direction of your choosing and placed prone.
On a successful save, the creature is knocked 3 feet away.


Dispel Beast [recommendation]:

  • * If you successfully damage someone as a beast and make a Constitution saving throw on disadvantage [DC 10], you revert to your normal form. (You re-enter saving throws at the beginning and end of your turn until they succeed.)
  • * If you successfully kill someone as a beast, you make a saving throw on advantage [DC 05] to revert to your normal form. (You re-enter saving throws at the beginning and end of your turn until they succeed.)
  • You revert to your normal form while unconscious or dead.
  • The Break Curse spell reverts you to your normal form but does not remove the curse.
  • after a shortrest or a Longrest
  • After someone dose a [DC 02] or [DC 05] to make you relax or dose something else to bring you back to your senses.

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2025 5:38:12 PM
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2
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11/24/2025 5:40:39 PM
4
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3
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11/24/2025 5:46:55 PM
6
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4
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2/7/2026 11:52:06 PM
5
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5
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The Beast Within (Curse) Image

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