Origin Feat (Prerequisite: Wizard)
After years of Indulging in Mana and Meed your metabolism has adapted to convert alcohol to the Arcane. Your casting seems easier after a drink or maybe 3.
You gain the following benefits.
Arcaneholic: Whenever you drink an alcoholic beverage, you may regain a spellslot equal to the number of drinks you've consumed. 2 Drinks equal 2 level 1 spell slots, or 1 level 2 spell slot, etc. (You must drink an amount that could cause intoxication to gain the effects. You may not sip a drink to try and prevent risk of intoxication and gain the benefits. "CHUG CHUG CHUG CHUG!")
Liquid Courage: While intoxicated from alcohol, you gain +3 Charisma, and advantage against spells and skills that give the Frightened condition.
Choose a Condition: Lightweight, Heavyweight.
-Lightweight: You have -2 to ALL constitution saves. Each alcoholic drink is worth 2 towards your spellslots.
-Heavyweight: You have +2 to all constitution saves.
My first Homebrew, idk what I'm doing honestly. But I think its a funny idea.
Previous Versions
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2/7/2026 8:39:35 PM
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2/8/2026 8:17:29 AM
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1.1
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