Fiend Stage 1 Boon
Once on each of your turns, you can choose one creature you have just damaged with a weapon attack, an Unarmed Strike, or a cantrip. Deal an extra 1d6 Acid, Cold, or Fire damage to that creature, using the same damage type you chose for Fiendish Soul. You can add this damage a number of times equal to 4 plus your Proficiency Bonus, but no more than once per damage roll. You regain all uses of this ability when you finish a Short Rest or Long Rest.
At higher Transformation Stages, you do an additional 1d6 of damage per Transformation Stage, for a total of 2d6 at Stage 2, 3d6 at Stage 3, and 4d6 at Stage 4.
Previous Versions
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2/8/2026 11:44:13 PM
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0
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0
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1.0
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Coming Soon
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